Tuesday, April 26, 2011

Mathematical Modeling

What is a microworld?

A microworld is similar to simulations except that students are encouraged to think about microworlds as a "real" world environment.  Within a microworld, or tiny world, students can "explore alternatives, test hypotheses, and discover facts that are true about that world" (pg. 303).

Bitter, G. G., & Legacy, J. M. (2008). Using Technology in the Classroom (7th ed., p. 303). Boston, MA: Pearson Education Inc.

Monday, April 11, 2011

Games and Virtual Environments

Identify five virtual environments available for classroom use.
  • J. Paul Getty Museum website: http://getty.edu/museum/
  • River City Science Inquiry Project: http://muve.gse.harvard.edu/rivercityproject/
  • Quest Atlantis: http://atlantis.crlt.indiana.edu/
  • CliniSpace: http://clinispace.com/
  • AquaMOOSE 3D: http://www.cc.gatech.edu/elc/aquamoose/ 
These sites are pretty cool, as they provide virtual learning environments for students in topics such as science and math.  They are kind of like the simulations that we covered earlier in the semester and should provide important learning experiences for students.  

Thursday, April 7, 2011

Emerging and Assistive Technologies and the Future

Identify five assistive technologies and describe their application.

There are many types of assistive technologies available for students today.  The following is a list of just a few:
  • FM transmitters - used along with hearing aids or separately by individuals who are Deaf or hard of hearing to amplify sound. 
  • Screen readers - software programs that read text for students who may have difficulty reading, a learning disability, or individuals who are visually impaired.
  • Screen magnifiers - magnifies the content on a screen for individuals with visual impairments.
  • Adaptive keyboards - used by individuals who may have difficulties with fine motor skills or muscle control.
  • Alerting devices - provide visual, often flashing, cues for individuals with hearing impairments.
Assistive technologies have really emerged in recent history, and it is important that we be aware of those that are available for students in our classrooms.

Bitter, G. G., & Legacy, J. M. (2008). Using Technology in the Classroom (7th ed., p. 99-103). Boston, MA: Pearson Education Inc.